inkJam 2018

I think I’m going to join inkJam 2018, which starts in about 43 minutes and lasts for 72 hours (i.e., Monday at 12pm). It’s based on a scripting language called ink and has a companion app called inky (both found here) that allows for building branching, story-based games. Or, at least, that’s what I understand so far. I’m still reading about it.

Main concerns:

  1. Never used ink/inky before.
  2. Never built a story-based game before.
  3. Never creatively written for the public before.
  4. I have 40 minutes to figure out what the hell I’m doing.
  5. I have some actual work to do during the same time period.

Why this might be fun:

  1. I have a general idea for a story I think lots of people would enjoy.
  2. It’s been a while since I did any creative writing and could use the practice.
  3. I think I can make it work.
  4. If it does work, I learn some new stuff.
  5. If it doesn’t work, I learn even more (granted, it’s a harsher lesson).

Guess I should get back to doing some research; 34 minutes to go. Wish me luck~

[Edit: Sorry, it’s not “story-based games”, the more accurate term would be “interactive fiction”. 19 minutes.]

There’s a problem with the site…

…and I’m not going to fix it.

A.k.a. A Problem with Perfectionists


First thing’s first: If you know Javascript, you might as well know jQuery. It’s just such an obvious HTML/CSS/* step.

Second thing’s second: You can solve any problem. I bet you so much money you can. Generally, to me at least, it’s about willingness and strength of idea.

“Is it truly a wonderful thing?” –Yes
“How long can you hold on to that before it breaks you?” –Um.

Combining the two (satisfactorily) is hard.

Some things are easy:

Ice Cream
A lovely combination of cold (good for hot days) and sweet (good for always).

Now eat a 100 gallons of ice cream in 100 days.

Can you do it? Would you do it? Why would you do it?

To know why you love what you love is important.

I don’t like ice cream.

I do hate hot days though.

Can’t fix that.